Future computing is the practice of turning technological dreams into reality with computers and computer media. Future computing is made up of specialized pillars that include computing technology, immersive technology, and innovative content & applications.
American Bookbinders Museum in San Francisco
9:00AM – 12:00PM PST on March 22, 2018
This limited engagement brings together some of the top thought leaders in the industry to discuss future computing, the fundamentals needed for its success, and what is being done for the gaming industry and other content and technology markets in this space.
Market leaders including Intel, Advanced Micro Devices, Ubisoft, Futuremark, Jon Peddie Research, M2 Insights, the Immersive Technology Alliance, the Open Gaming Alliance, and more will share their insights on how they and others are contributing to the future computing ecosystem and what can be done to build it even further.
There will also be a raffle at the end of the eventwith some great sponsored prizes!
9:00AM – 09:30AM – Breakfast Served
9:30AM – 9:45AM – What is Future Computing, Announcements
Neil Schneider & Wanda Meloni
Innovation is most successful when it’s effectively planned, the market collaboratively finds ways to push it forward, and the industry has the information necessary to make informed decisions and release the most viable products possible. Mr. Schneider and Ms. Meloni will talk about future computing and make a special announcement about new efforts to meet these needs.
9:45AM – 10:00AM – The Foundation of Future Computing
Frank Soqui, Vice-President & General Manager of VR, Intel Corporation
The horsepower, distribution, and supporting ecosystems of PC, mobile, cloud and more determine what future computing can ultimately deliver to content creators and their customers. Mr. Soqui will shed light on exciting market developments that are enhancing the abilities necessary to drive the viability of future computing.
10:00AM – 10:15AM – Why the Future is Immersed
Leslie Pirritano, Your Best Friend, Advanced Micro Devices
With the advent of technologies like virtual reality, mixed reality, augmented reality, and more, we are seeing an expansion of how computers are being used in our professional and day to day lives. Ms. Pirritano will share her vision of what role immersive technologies such as these will play in the world of future computing.
10:15AM – 10:30AM – Rethinking the Content Paradigm
Wanda Meloni, M2 Insights
Future computing is a forever changing grasp of what users want, how to effectively create new types of content, and to ultimately bridge creators and consumers for generations to come. Ms. Meloni will share her insights on the opportunities for content creators and how they can take advantage of these trends in their development.
10:30AM – 11:15AM- The Future Computing Panel
The core practice of Future Computing is building what’s next. Each of our panellists are market leaders that either influence or track where the market is headed.
- Frank Soqui, Vice-President & GM, Intel
- Leslie Pirritano, Your Best Friend, AMD
- Jani Joki, Commercial Director, UL Benchmarks (formerly Futuremark)
- Robb Chiarini, Head of eSports, NCSA, Ubisoft
- Rohith Thumati, Bus Dev & Affairs, Electronic Arts
- Moderator: Dr. Jon Peddie, Jon Peddie Research
11:15AM – 11:30PM – Q&A, Conclusion of public event
11:30AM – 12:00PM – ITA/OGA Member Meeting
Neil Schneider – The Immersive Technology Alliance
Neil Schneider is best known for founding Meant to be Seen (mtbs3D.com), the first modern immersive gaming community and was the launch point of products like the Oculus Rift, the Virtuix Omni, the open source Vireio Perception VR drivers, and more. Neil also served as the founder of The Stereoscopic 3D Gaming Alliance which the Immersive Technology Alliance was born from.
The Immersive Technology Alliance contributes to the viability, advancement and adoption of virtual reality, augmented reality, mixed reality, stereoscopic 3D, and related future innovations. They do this by facilitating collaborative problem solving and accelerated opportunity development at an industry-wide level. Sample members include Intel, Advanced Micro Devices, Electronic Arts, Crytek, Skybound Entertainment, and more.
Wanda Meloni – M2 Insights
In addition to being CEO of the M2 Insights and Editor-in-Chief of Games Business Review, Wanda is also an active board member of the Open Gaming Alliance, a non-profit trade association focused on supporting business, growth and innovation for the games industry.
Wanda is an international technology and entertainment strategist and has been working with top companies in digital media and entertainment for over 15 years. Focused on emerging technologies, she has a deep understanding of interactive media for content development, platforms/tech/games, community empowerment, customer engagement, and development trends.
Frank Soqui – Virtual Reality, Intel Corporation
For over 35 years, Frank Soqui has served countless roles at Intel and is currently leading the charge on their efforts with virtual reality and immersive technology. Just some of Intel’s exciting endeavours with virtual reality include new forms of eSports, sponsoring and showcasing the Olympics through 2024 with immersive broadcast technology and drones, new wireless abilities for VR headsets, hand tracking, and experimenting with new use cases like healthcare, marketing, and artistry.
Frank’s earlier leadership roles have included telecommunications design and marketing, desktop motherboard and systems product marketing, Digital Office marketing, planning, strategy and engineering, as well as communications and embedded platform market enabling covering strategic planning, engineering, ecosystem enabling and industry marketing.
Leslie Pirritano – Advanced Micro Devices
Leslie Pirritano has been in various gamer and VR-related roles over the past 15 years and is officially credited as Your Best Friend at AMD. She actively works to promote diversity within the gaming and virtual reality communities and specializes in developer relations. VR is more than a job for her as she also invests personal time building her own PC’s for gaming and virtual reality experiences. She also owns a lightsaber.
Panelist: Robb Chiarini – Ubisoft
Robb Chiarini is the Head of Esports of the Americas at Ubisoft. As one of the most senior and diverse professionals in competitive gaming, his roles as a player, community organizer, league operator, consultant, advocate and publisher spans nearly twenty years. He now leads the competitive initiatives and activity at Ubisoft for the North, Central and South America territories, including programs such as the Rainbow Six Pro League.
Panelist: Rohith Thumati – Electronic Arts
Rohith is part of the Business Development group at Electronic Arts. He currently is responsible for AR/VR partnerships and strategy, competitive gaming and esports, connected platform relationships, and EA Partners developer relationships, among other responsibilities. In his over 6 years at EA, he has been integral to the successful launch of a number of strategic initiatives, including EA’s Competitive Gaming Division and Origin Access subscription service. Rohith has pioneered a number of innovative and successful business models to drive EA’s business forward.
Panelist: Jani Joki – UL Benchmarks (formerly Futuremark)
Jani Joki has been working with UL Benchmarks for almost two decades – several years as Director of Engineering in charge of benchmark products and currently as Commercial Director. Over the years, his position has given him a unique and advantageous perspective to cutting edge technology as it has developed; a view afforded to a benchmarking company that is always working with the very latest hardware and software.
Moderator: Dr. Jon Peddie – Jon Peddie Research
Dr. Jon Peddie is one of the pioneers of the graphics industry, and formed Jon Peddie Research (JPR) to provide customer intimate consulting and market forecasting services. Peddie lectures at numerous conferences on topics pertaining to graphics technology and the emerging trends in digital media technology. Regularly credited as one of the world’s most influential analysts, he regularly advises investors in the GLG network, he is frequently quoted in trade and business publications, was the former president of Siggraph Pioneers, and he is also the author or co-author of twelve books. His most recent works include “Augmented Reality: Where we Will All Live” and “The History of Visual Magic in Computers”. Dr. Peddie has also been honored by the CAD Society with a lifetime achievement award.
DATE AND TIME
Thu, March 22, 2018
9:00 AM – 12:00 PM PDT
The American Bookbinders Museum
854 Folsom Street
San Francisco, CA 94103
Organizer:Open Gaming Alliance & Immersive Technology Alliance
Organizer of Future Computing: Get Ready For What’s Next
The Open Gaming Alliance (OGA) is a non-profit trade association focused on the business of the games industry. From supporting the indie community, to assisting with market opportunities and promoting platform innovation, the OGA and its members are focused on growth, leadership and the business of the games industry.
The Immersive Technology Alliance (ITA) contributes to the viability, advancement and adoption of virtual reality, augmented reality, mixed reality, stereoscopic 3D, and related future innovations. They do this by facilitating collaborative problem solving and accelerated opportunity development at an industry-wide level. Participants include immersive platform makers, technology and content developers, academia, businesses, market advocates, and distribution channels.